Friday, July 23, 2010
Worm Food: The Game
Sorry about the late update, I've been busy with my other blogs. Anyways, Nitrome's game Worm Food is the latest hit, still at the top spot in popularity. That may be because it is still the most recent game. This is another Nitrome game where you play as an evil villain. In this invenstment, you play as a giant mutant worm who must eat many villagers to survive, whilst avoiding their attacks. Worm Food: Nitrome's take on legends of eeeevil teeeerror raving on hunger, bent on revenge, thirsty for blooddddd - nope, it's just a mutant worm. The controls, personally, can be very frustrating, but at the same time perfect for the challenge in this game where you try to eat a specified amount of villagers in a specified amount of time. Health is really uninportant in most levels, except for ones with mines. If you fall down a gap, you lose. if you run out of time and are still hungry, you lose. If you take too much health, you lose. Basically this game is very, very difficult. I'm still on level 11! I like the way the physics work. In the ground there is no gravity, but you still have to accelerate. Trees and homes and rocks slow you down, which can be bad for jumps, but give you points. Water is very much like ground. In the air, you can still change your direction slightly, but gravity exists. And when you get enough villagers to (temporarily) satisfy your hunger, you win the level. So go ahead and take on Nitrome's challenge - destroy the human race!
Wednesday, July 14, 2010
Rabbit says "Ribbit"
A new game on Nitrome just came out today, and it's called "Ribbit". Why? Because the brilliant Dr. Siamese just invented a machine that morphs 2 animals. He tests it on a Frog and a Rabbit, and you get a Ribbit. Now you're after him to get revenge. You have to bounce your way through the level avoiding traps and enemies, as usual. But here's something different: The control scheme. You're constantly bouncing, similar to in Cheese Dreams, only you don't move when you press Left or Right, you rotate. You bounce in the direction that you're currently facing, and that can really mess up those people who are used to the "Platformer" scheme. When you press Up, you quickly rotate to face up so that you don't move left or right at all. But you can also use a Super-Bounce. To do this you do a 180 (or a little bit less, if you're not bouncing left or right) and then you go extra-high/far/fast/ You can only hurt enemies while Super-Bouncing unless they're not moving. If you do a Super-Bounce and then another Super-Bounce, it becomes a Super-Duper-Bounce. At one point Dr. iamese sends a giant Rhino Beetle after you, and it's instant death. Personally, I like "Chased" levels, unless they're too hard. It's like Skywire 2 level 27 or Off The rails "Train" levels. But that's what adds to the challange. Push buttons to make things happen, and pass through magic rings to affect yourself. When you pass through the Finish ring, the level is over. So now that you know how to play, and more, go on out and play it! I give it a 4/5 only because I think it could be longer (it's 20 levels).... and I'm really bad at level 8.
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