The Nitrome team has just dug up some mysterious things... Flying Mummy Birds, Ancient Sarcophaguses, and Magical Rings of Light?
This sounds like an interesting discovery.
Nitrome has just released their latest game:
Temple Glider! You play as a Flying Mummy Bird who has to get to the end of each level alive, avoiding Quicksand, Spikes, Arrows, and more! This is another Checkpoint game, like Parasite and Fault Line. Instead of having lives, you just respawn at the most recent checkpoint you touched. You can fly through rings of light for points, too. The control scheme for this game involves two keys (well, actually, there's 4 keys, but they preform the exact same action when pressed). And, bearing a graphical tomb-like resemblance to Onekey, this game could be nicknamed Twokeys. The controls are left/A to run/fly left, and right/D to run/fly right. If you hold a key for 1 second while you are running or falling, you will take off. Now, it's not as simple as it sounds. For example, if you are flying right, and you need to turn left, you don't immediately flip directions. You deaccelerate, meaning you fall a bit,
then you turn around.
This is what makes the game unique.
Now, from now on, on most of my game pages, I'll have a 2-8 step review. This one has 6 steps, but maybe not all the steps you will see - There will be more!
I have just re-played the game and re-evaluated it a bit more.
Review:
Style: 4.5/5 Rating this part based on originality, the graphics and sound are new, but the Flying Bird Mummy does a Nitromific cute dance when you beat the level and the blocks resemble Onekey's blocks. The style is very original but not completely, which is why it only has 4.5.
Controls: 4/5: The controls are uniqe and interesting, and give the game that 2010 Nitrome feel, but are hard to get used to. I give the controls a 4 because they could be more user-friendly and have 4 keys, 2 for running and 2 for flying.
Difficulty: 4/5: The game is fun, but some levels are too difficult, and some just pointlessly easy. That seems to satisfy some of my friends, though (and a commenter on this post) so I bumped it up to a 4, realising that's also what makes it interesting.
Addictiveness: 3/5: The game is still fun and difficult, but just not that addicting. I quit at level 9 to post this review, but may go back to it in a while... or tomorrow.
Well, it's the day after I posted this, going on a spellcheck spree, and I just played it for about 10 minutes. I think it should have many more new elements added throughout the game, a multiplayer mode, and 4 keys, as mentioned above.
Length: 3.5/5 The game has 20 levels: some short, some long, some easy, some hard. The game should take an average length of 1.5 hours to 4 hours for an average person to complete it. The game could be longer, but not by increasing the difficulty. I just visited my friend's house and he already beat the game.
Where oh where are Nitrome's original games with new things in every level and levels that can only be passed after 10 tries? It took me and my friend 2 weeks to beat Skywire 2 the first time! Only 50 levels! (But of course now I can beat the whole game in about 10 minutes or so) Ahh... the good old Retro-Nitrome days.
Users: 3/5: Most games would be better with multiplayer mode, but this one seems to be so simple it will only ever be single player. But if that's not enough, you can take turns beating the same level with someone and see who has the better score.
Overall: 22/30: The game is new and good, and may keep some people going for hours, but still could be improved in many ways. This was also the 81st Nitrome game ever released!
So go and play
Temple Glider now!
~Ben