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Monday, December 24, 2012

A notice about this blog

If you're reading this, I assume you just got linked here by googling Nitrome, or Nitrome Skins, or whatever. I would just like to say that I never actually checked the stats of this blog when I made it, a couple of years ago. I've barely even touched it in the past 2 years. Anyway, so it turns out that "Obsession with Nitrome" (named by 10-year-old me) has had over 6700 pageviews in history.
6.7k pageviews, not edited at all. Also my profile picture was taken when I was 11 or so.
And that's a pretty impressive feat if you ask me. Now I could take this time to advertise my stuff, (like my Unicorns and Rainbows music video) but that wouldn't be right, considering this is/was a blog about Nitrome. So rock on, Nitromians! Like Nitrome's Facebook page and follow them on Twitter! Vote for Flightless on Steam Greenlight! Don't come to this blog for any updates about Nitrome! If you want to contact me, send and email to the harshly underused: UltraNitromeFan@gmail.com.

Signing out,
Ben

Wednesday, April 20, 2011

Steamlands Code

I know this blog is kind of obsolete, but just for future reference, the code to unlock Developer Mode for Steamlands is:

***Spoiler Alert!***
Up, up, down, down, left, right, left, right, B, A, then press "play".

Sunday, October 24, 2010

Serpents of the Sky

Nitrome Ltd. has just released another so-called "Main Game". Although with the length of the levels and the amount of levels, some Minigames last longer then this one. But, this one is extrodinarily fun. INCOMPLETE

Friday, October 8, 2010

Gliding through Temples

The Nitrome team has just dug up some mysterious things... Flying Mummy Birds, Ancient Sarcophaguses, and Magical Rings of Light? This sounds like an interesting discovery.

Nitrome has just released their latest game: Temple Glider! You play as a Flying Mummy Bird who has to get to the end of each level alive, avoiding Quicksand, Spikes, Arrows, and more! This is another Checkpoint game, like Parasite and Fault Line. Instead of having lives, you just respawn at the most recent checkpoint you touched. You can fly through rings of light for points, too. The control scheme for this game involves two keys (well, actually, there's 4 keys, but they preform the exact same action when pressed). And, bearing a graphical tomb-like resemblance to Onekey, this game could be nicknamed Twokeys. The controls are left/A to run/fly left, and right/D to run/fly right. If you hold a key for 1 second while you are running or falling, you will take off. Now, it's not as simple as it sounds. For example, if you are flying right, and you need to turn left, you don't immediately flip directions. You deaccelerate, meaning you fall a bit, then you turn around. This is what makes the game unique.

Now, from now on, on most of my game pages, I'll have a 2-8 step review. This one has 6 steps, but maybe not all the steps you will see - There will be more! I have just re-played the game and re-evaluated it a bit more.

Review:
Style: 4.5/5 Rating this part based on originality, the graphics and sound are new, but the Flying Bird Mummy does a Nitromific cute dance when you beat the level and the blocks resemble Onekey's blocks. The style is very original but not completely, which is why it only has 4.5.
Controls: 4/5: The controls are uniqe and interesting, and give the game that 2010 Nitrome feel, but are hard to get used to. I give the controls a 4 because they could be more user-friendly and have 4 keys, 2 for running and 2 for flying.
Difficulty: 4/5: The game is fun, but some levels are too difficult, and some just pointlessly easy. That seems to satisfy some of my friends, though (and a commenter on this post) so I bumped it up to a 4, realising that's also what makes it interesting.
Addictiveness: 3/5: The game is still fun and difficult, but just not that addicting. I quit at level 9 to post this review, but may go back to it in a while... or tomorrow. Well, it's the day after I posted this, going on a spellcheck spree, and I just played it for about 10 minutes. I think it should have many more new elements added throughout the game, a multiplayer mode, and 4 keys, as mentioned above.
Length: 3.5/5 The game has 20 levels: some short, some long, some easy, some hard. The game should take an average length of 1.5 hours to 4 hours for an average person to complete it. The game could be longer, but not by increasing the difficulty. I just visited my friend's house and he already beat the game. Where oh where are Nitrome's original games with new things in every level and levels that can only be passed after 10 tries? It took me and my friend 2 weeks to beat Skywire 2 the first time! Only 50 levels! (But of course now I can beat the whole game in about 10 minutes or so) Ahh... the good old Retro-Nitrome days.
Users: 3/5: Most games would be better with multiplayer mode, but this one seems to be so simple it will only ever be single player. But if that's not enough, you can take turns beating the same level with someone and see who has the better score.
Overall: 22/30: The game is new and good, and may keep some people going for hours, but still could be improved in many ways. This was also the 81st Nitrome game ever released!

So go and play Temple Glider now!
   ~Ben

Defenitions of Nitrome

I made these up when I posted them on my Facebook Profile, but I may use them in my blog posts so if you need to refer to anythingI say look here. Nitrome: Noun, Verb, Adjective. Noun: (1) Nitrome: A free online flash games website founded by Mat Annal and Heather Stancliffe that are awesome. (2) Nitrome: A slang term for anything filled with pure, raw, perfect, awesomeness. Verb: (1) ...Nitroming: (Joe: whatcha doin'? Bob: Nitroming.) On the Nitrome website or any official fan pages, either playing games, reading posts, changing skins, or anything else. (2) Buying Nitrome/Nitro-Stocking/Purchasing Nitro-Stock: Purchasing anything from Nitrome including Games, Game features, Music, Products, or Clothing. (3) Playing Nitrome: Playing any game on nitrome. Adjective: (1) Nitrome: (Joe: is that bike awesome? Bob: No, even better! It's Nitrome!) A term to describe something at it's best, above excellent and awesome, and even unbeleivable. (2) Nitromific: (Joe: That burger looks good. Bob: It's Nitromific!) Something beyond awesome that is almost equal to perfect, but with none of the disadvantages of perfect. (3) Nitromely: Something of Royalty that is almost as unbeleivably perfect as Nitrome. (4) Great, Powerful, Awesome, and NITROME (Or GPA Nitrome): Something of extremely unbeleivably awesome and excellence that is great and powerful... and SUPREME OVERLORD OF THE UNIVERSE!!! And those are the 9 different defenitions of "Nitrome"! (Only 1 of them you should already know.)

Saturday, October 2, 2010

Mystery Tank Game!

Nitrome released this picture on their Facebook page, and a smaller one on the blog and Facebook. This game seems to be a game where you attach and buy parts to make a tank, including furnace room, restaurant, small and large conveyors, thin and thick guns, repair room, thin and thick cannons, and flag. There is also a henchman from Dirk Valentine. Hint to a sequel, anyone? Anyways, that seems to be all there is to it, but who knows? It might not even be tanks! Guess we'll just have to wait it out for a few days.

Squawk! Polly wants Gold!

After over 18 months, Nitrome added a new minigame to the collection! This one is another progressive minigame like Magic Touch and Gift Wrapped, where the game gets harder the longer you play. This one, however, you have 3 lives, and many different gameplay objects. There's you, the spherical little green parrot who is greedy for some pirate gold. There's coins, which you want to collect for score, There's the steering pegs, which is how you steer the parrot, by clicking on one which attracts the parrot magnetically. Maybe the parot has too much gold on him? There's barrels, that you bounce off casually. "Ooh, look! A barrel! I'm going to randomly smash into it and bounce off in another direction!" There's also 4 enemies, who each take a life when you touch them. Pirates pop up but are in a fixed position. Sharks pop up but then pop down and appear at any of the touching blocks, Electric Blocks come in groups and if one is in the same colum on row as another a dangerous electric chain forms between them. Holes stay open forever and you might not want to fall into them. But don't worry, Hearts will give you back a life. I assume there's also Stars, much later in the game, that get you like 5 times more points then coins. Anyways, this game gets old fast, and you might end up quitting because you're bored, not because you lost. And I've found it's actually somewhat entertaining to write or draw ideas for what this game should have. Maybe Nitrome will make a Squawk! 2... I'd give this game a 2.5/5 on the Minigame scale. Repeats itself, control is unique and difficult, not enough gameplay objects, cute graphics and easy to progress.